Of course, promiscuous totalitarianism doesn't sit right with the protagonist, a female peace officer saddled with the unfortunate name of Phoenix Wallis. Life is technologically sterile, but everybody has been so hammered into insensibility by casual sex and instant gratification that they don't care. Instead of a typical dystopian video game cliché, the World Union is a blend between Brave New World and Logan's Run. This is the sort of government that keeps members of militia groups in the Midwest up all night stockpiling ammunition, a United Nations on steroids that protects society by turning people into automatons. Much of the plot centers on the World Union, a federation that has absorbed much of the West by the time that the game opens in 2047. It all begins with a story inspired by Turkish sci-fi author Alev Alati's Schrodinger's Cat novels. Honestly, does anyone really think that offices are going to look like this in 2047? Only some fit and finish issues and some odd design decisions prevent you from getting totally wrapped up in this unusual tale. Open-ended dialogue, an ambitious storyline, lots of intelligent puzzles, and characters boasting lifelike personality and motivation make this an adventure to remember. If only all adventure games began life as projects "to leverage core technologies in 3-D face animation." According to freshman Turkish developer Momentum's Web site, the company originally set out to create a prop to sell facial modeling to TV animation, but it wound up with a really solid point-and-click adventure in Culpa Innata.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |